I will be developing a seperate library for Game Objects. They will be dependent on the sl3d library but will not be packaged with it in the DLL.
Working on the Exceptions Namespace coexistingly with the rest of the project....will have a spreadsheet of all exception types and their associate HResult value.
This will be for those that try to misuse the class structure and attempt to perform operations that shouldnt or cant be performed.
This class will handle the interop between the SilverLight 3D class DLL and the SilverLight object.
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